
The obstacles rarely give you enough time to feel comfortable with where you’re actually going. It’s pretty fun and it did have quite a bit of difficulty baked into it. Just as you’d expect, it chases you in a sequence akin to those Crash Bandicoot games. It’s that lovely giant spider you see in a lot of the teasers. There is a sort of “boss” in the game as well. You’d think it would be easy to maneuver but it isn’t. Water will as well as the robots, instantly kill you. My worst enemy of all by far though was water. They’ll be sent into a frenzy and give you time to think of what you’re going to do next. They can be outsmarted just by jumping on top of them. There are vicious robotic Roomba-Esque vacuum cleaners that’ll suck you up around every corner. Lingering in the locales of the game is are hazards that this little paper pal has to look out for. It’s just an old looking apartment but it feels like it’s telling a story without having to throw it in my face. Even the opening location of the game is superb. When developers bring new setpieces into games and try something new, it really pays off. I absolutely love the very last section of the game. Everything feels lived in and wethering with time.

They have a sort of grimness to them that you’d see in something like James and the Giant Peach. The environments that you’ll traverse in-game are very atmospheric. Then, you have to juggle switching between your origami shapes to navigate through the obstacles. Sometimes you’ll have to manage your time by pressing a button in one area that operates something in another, and you have to make your way back to make it through in time. It’s stuff you’ve seen before but is done in a fun way. Although it is a little on the short side (game time wise), it is still really engaging, quirky, and not too difficult to solve.There are also segments where you’ll need to turn levers in the correct order or piece together the right shapes to recreate a certain design, things like that.

The background music isn’t repetitive and pairs really well with the different intensity levels of exploring, running from enemies, and solving puzzles.Ī Tale of Paper: Refolded, is a beautifully illustrated game with a unique storyline. The sound effects are realistic and not overpowering. If you are unable to solve a level, you can restart it from the beginning, and if you don’t survive a level, it is easy to return to the previous check point. Each chapter has a different theme and a different origami creature, with their own set of special abilities. There are three chapters in the game (don’t be fooled by the ending credits in the first chapter) that take about a couple of hours to complete (in total). The graphics run smoothly and the artwork is so beautifully drawn (with so much attention given to detail) that you want to continue playing, just to visually experience what happens next. The lack of background story creates a long list of curiosities which fosters a connection to the main character.

The storyline is unique but does share some similarities (in style) to other games such as Limbo and Little Nightmares. From escaping trains, outrunning spiders, dodging lasers, avoiding the natural enemy of water, and (my most favorite) outwitting the robot vacuum just shows how much thought and creativity went into creating this game. I really enjoyed the thought that went into creating the enemies of Line’s.

The puzzles are fun and not too difficult to solve, but with the quick back and forth response times needed, it may raise your heartbeat a little.
A tale of paper review series#
Using an Xbox controller (highly recommended) or a keyboard and mouse – you will navigate little Line throughout a series of rooms and environments, to explore, solve puzzles, and outwit enemies.
A tale of paper review trial#
It will take some time (and a lot of trial and error) to utilize these abilities, but once you get the hang of them, the rest of the game is relatively simple to play. Each one reveals an action button or provides you with a special ability, such as being able to leap like a frog, fly like a bird, or roll around as a scrunched-up ball of paper. These prompts usually appear as drawings on pages of a book or on the side of objects. The only clues that you are given throughout the game come in the form of illustrated prompts. Experience the story of Line and then embark on three prequel chapters, featuring a different paper protagonist with its own origami shapeshifting abilities and tale to tell. Transform into a frog, a rocket, a bird and more as Line embarks on an emotional journey to fulfill the dream of its creator. A Tale of Paper is a puzzle-platformer that tells the story of ‘Line’, a magical character made up of paper, who can use origami to change its shape.
