

If there is support inside dcs, if it works, or even how to make it work is a mystery. Nothing functions as it should and their youtube videos are super misleading. I would expect this level of support for say a non-consumer facing dev product but the set I have IS the consumer version. This entire process assumes you already have all the bindings set to what you want. On top of that the software for the gloves is buggy, crashes rather often, and don’t save any kind of information you would want to keep each time you turn it on (such as calibration) so each time you want to use the gloves you need to connect them, start up the software, tair them (which I still don’t know what that means), calibrate each sensor on each glove, and then turn on the emulation. They stay stuck right where you select them to be. The biggest thing I see wrong is that even using their steamvr emulation your hands / controller will not move in the game. To update firmware it just states that the firmware button is used to open the menu to update the firmware. The manual basically goes through the software and states what buttons (as in the tair button starts the tair calibration) but then doesn’t explain what ANYTHING does. The support, while it looks like it’s started, don’t really do anything and there is no documentation about how to do anything. But you would be dead wrong on all accounts. It’s also easy to assume that they are supported inside dcs since their is a menu option. If you look at the companies videos it’s super easy to think that they actually function as hands or at least a stand in for VR controllers. I might actually make a YouTube video about it but I can not recommend these gloves to anyone.Īfter reading everything I can (which isn’t much because the company for the most part is silent about everything) the CaptoGlove, for now at least, is a over glorified and overpriced mouse button emulator that you wear.
